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Gaming on the GNU/Linux operating system.
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Hotfix:
- Update vkd3d-proton to latest git to include World of Warcraft MSAA fix
proton:
-
wine updated to latest bleeding edge
-
dxvk updated to latest git
-proton upstream fixes added
Additional:
- protonfixes updated to latest git
Back in May the Steam on Linux marketshare returned to passing the 2% threshold and remained above 2% through July. But the August 2024 survey results are out this evening and point to a drop for Linux. The August 2024 numbers show a 0.16% drop for Linux gamers, landing at a 1.92% marketshare. Windows meanwhile rose to 96.78% and macOS dropped a tiny bit to 1.3%.
As we have seen in months past when Linux takes a sizable dip, it's correlated to a rise in the Simplified Chinese use. In August the Simplified Chinese use further grew and helping out Windows at the cost to the Linux percentage.
Steam Hardware & Software Survey: August 2024
Anyone know of some libre tactical shooters? I really can't find anything, just wanted to ask the community if they knew of anything. Closest i've found is either Unvanquished or Assaultcube. At this point of my search, I'm ready to accept that there might not be a game.
proton:
-
added latest upstream proton changes
-
added latest upstream steamclient changes
-
updated wine to latest bleeding edge
-
updated dxvk to latest git
-
updated vkd3d to latest git
protonfixes:
-
libmspack, xrandr, cabextract are now built as part of the proton-ge build process instead of being included as prebuilt binaries (thanks R1kaB3rN)
-
winetricks updated to latest git
-
star citizen protonfix updated (thanks marcan)
-
fix added for Full Metal Daemon Muramasa (thanks R1kaB3rN)
-
fix install location of xlive.dll for xliveless (thanks ProjectSynchro)
-
add fix for Bully: Scholarship edition (thanks Root-Core)
-
add fix for Dirt 2 (thanks ProjectSynchro)
-
add fix for CYGNI: All Guns Blazing (thanks Root-Core)
cross-posted from: https://jlai.lu/post/10083697
Haven't bought the game yet, but these instructions seem legit. I found this link in a ProtonDB comment who claims to be its author/hoster: https://www.protondb.com/app/1934680#WRxwBwtv-Y.
From yesterday when i launch the game, i can play a little but i cant finish the party. The game is just crashing..
I can relaunch but recrashing back on desktop.
Is it linked with the EAC ?
Finally over apex for Linux ? Or, are you still able to play and then I should look logs ?
Hey guys,
Recently I wanted to play Claw
but I lost my old cds. So I decided to get the game from Internet Archieve.
When downloaded I got these files from it
- CLAW_2018_meta.sqlite
- CLAW_2018_meta.xml
- CLAW.BIN
- CLAW.CUE
- __ia_thumb.jpg
- Claw_1997_Game_Cover.jpg
I have no clue how to use theses files. If it is possible to convert to an exe, then I might be able to run through bottles.
Thanks for all the help
I am trying to use gamescope and mangohud at same time so I ran gamescope -e -W 2560 -H 1440 -r 144 --mangoapp %command%
(to run at 1440p at 144fps I think) as the launch option on steam but when I load into the game aiming goes crazy like 100x sensitivity but cursor movement (like in setting etc is normal). Is the command wrong I also hit win+f to make full screen. Is this the right way to use gamescope?
- nvidia gpu
- endeavoros
Thanks
So both Sway and Hyprland now support Waylands' tearing protocol. I was wondering whether it is possible to create window rules for these WMs that allow tearing in all games launched via Steam. Something like: For Sway for_window [class="steam_app_*"] allow_tearing yes
and for Hyprland windowrulev2 = immediate, class:^(steam_app_*)$
Does anybody know whether something like this would work? You know, instead of having to create an entry for every single game.
Edit: As mranderson17 said, allow tearing isn't in the latest release versions of Sway or Hyprland at the time of writing.
Edit2: mranderson17 gave what could possibly be the right answer:
For Sway for_window [class="steam_app_.*"] allow_tearing yes
For Hyprland (maybe) windowrulev2 = immediate, class:^(steam_app_.*)$
I haven't tested it yet. But unless you think he's wrong give him your "thumbs up".
I recently spent some time with the Framework 13 laptop, evaluating it with the new Intel Core Ultra 7 processor and the AMD Ryzen 7 7480U. It felt like the perfect opportunity to test how a handful of games ran on Windows 11 and Fedora 40. I was genuinely surprised by the results!
...
The Framework 13 is perfectly capable of gaming even with its integrated graphics, provided you’re willing to compromise by lowering the resolution and quality presets for more demanding games. (It’s also a testament to how far AMD’s APUs have come in the past decade.)
Summary of results:
- Shadow of the Tomb Raider: Linux wins
- Total War: Warhammer III: Windows wins
- Cyberpunk 2077: Linux wins
- Forza Horizon 5: Windows wins
These results are an interesting slice of the Linux vs Windows gaming picture, but certainly not representative of the entire landscape. A few shorts years ago, however, I never would have dreamed I’d be writing an article where even two games on Linux are outperforming their Windows counterparts.
So i have a problem plsying the Finals on linux. They are clearly garbage graphics. The walls dont even look how they are supposed to and the permanent fog makes it unplayable. The shadowing is too dark. Forget fps, when play on windows and linux it is night and day. Its as if the game isnt using its correct shaders or textures.
Has anyone dealt with this? Im thinking that the finals is not utilizing my nvidia graphics card so if anyone has advice i would greatly appreciate.
I tried letting vulkan load the shaders, ive tried skipping vulkan shaders and there is no difference. Im using proton glorious egg and i have no idea what to do or what the problem is.
EDIT: putting “ PROTON_ENABLE_NVAPI=1 %command% -dx11” in launch options fixed the bad graphics but now i have fps issues unfortunately.
cross-posted from: https://lemmy.nowsci.com/post/9782732
cross-posted from: https://lemmy.nowsci.com/post/9782596
Hi all,
I've finally gotten around to releasing these formally after much testing of prints and usage.
The Twystlock system is a set of 100% 3D printable gaming accessories that require no printed supports or additional parts. This means no springs to buy and no metal elements to melt in, just access to a 3D printer and a bit of super glue. Originally designed for the Steam Deck, these accessories can be applied to the case of any mobile gaming device.
The Twystlock connector itself is designed as a quick-connect that secures parts together with a simple twist motion, can be fully recreated with affordable home-based 3D printers, and doesn't require complicated supports to print. The first use of this connector has been for the Steam Deck, specifically to supply an alternative accessory platform that is more accessible to the everyday 3D printing hobbyist, however it could be utilized as a connector in almost any environment.
Feel free to download what you like, and if you would like to request a new accessory design, or vote on the next accessory to be created, please visit our Lemmy community at https://lemmy.world/c/[email protected].
I did it. For a few years now I've wanted to make the jump but lazyness and a bit of worry that my main game wouldn't work very well kept me from it.
Then some effing windows update caused ridiculous stuttering on games (or maybe it was a auto-update of some other hidden thing, I couldn't figure it out) so I decided that if I needed a system wipe, might as well as try gaming on linux.
Honestly? Much easier than I expected. Install Steam, turn two options on and 90% of your library is ready to go. I had to tinker with getting freesync to work (ended up just switching to wayland, which just worked) but other than the plugins I use for my main game requiring a bit of more work, smooth as butter really.
So yeah, if you are a lazy gamer like I am, next time you do a system wipe or get a new computer, try installing linux first. Don't even bother Dual booting it, if you don't like it just reinstall (setup your usb drive with ventoy and the images you want to try out.)
cross-posted from: https://lemmy.zip/post/20949510
SOLUTION: Apparently there’s some sort of bug in xwayland that causes Steam games to flicker, so “downgrading” to X11 solved it (for now). Now all I need to know is how to file a bug report for this.
I'm trying to set up a Linux install for my mom (Ultramarine KDE on Wayland), and all her (2) Steam games are flickering. I thought it was from fractional scaling, but that doesn't seem to be the case.
Her games don't flicker on Windows, and I've already tried multiple versions of Proton. I'm not quite sure what's happening, and any help would be appreciated.
Specs
- OS: Ultramarine Linux KDE Edition
- Host: Dell Inspiron 15 3511
- CPU: Intel Core i5-1035G1
- GPU: ~~pretty sure it uses integrated graphics~~ ~~apparently it uses Nvidia? First time I've seen that, gonna have to remember that in the future.~~ Both Linux and Windows are using integrated graphics with no sign of Nvidia anywhere??
If you need any more information, please ask me
Edit: other than the flickering, her games run perfectly fine.
Edit 2: Just learned my mom's laptop model has a discrete Nvidia GPU, gonna troubleshoot that in a bit.
Edit 3: Her laptop doesn't seem to have anything Nvidia inside, despite the fact that the Dell website says her laptop should, weird...
cross-posted from: https://lemmy.ml/post/19176020
Compressed using ImageMagick and oxipng as cosmic-screenshot produces huge sizes that Lemmy doesn't want to handle.
Desktop
Wallpaper
Appearance (based on Factorio.com)
- Dark: true
- Accent color: #FF9F1C
- Application or window background: #242324
- Container background: #313031
- Interface text tint: #FFE6C0
- Control component tint: #242324
- Use theme accent color as active window hint: true
- Style: Square
- Active window hint size: 6
- Gaps around tiled windows: 12
- Experimental settings > Apply this theme to GNOME apps: true
Other configuration should be visible, just a matter of taste and Factorio UI.
Factorio.ron
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![](https://lemmy.ml/pictrs/image/b1ff9a07-b0ac-4274-9424-80bac0571d8f.jpeg)
It’s only currently planned for PC, with no controller or console plans yet — and Mountaintop won’t necessarily allow Steam Deck to join. “Steam Deck is a concern as a cheating vector, and I think our anti-cheat systems may block it right now,” Mountaintop CEO and cofounder Nate Mitchell tells me.
![](https://lemmy.ml/pictrs/image/504aeac0-9629-48d9-8d1f-7f2a0f507073.jpeg)