ive your players control of the plot so you don’t have to come up with it.
Indeed, this is an under-stated GM tip, player can come up with the plot. It eases the GM life
ive your players control of the plot so you don’t have to come up with it.
Indeed, this is an under-stated GM tip, player can come up with the plot. It eases the GM life
In their defence, Blades in the Dark, set a trend of having a formal downtime phase which is about upgrading team, healing physical and mental wound, and advancing your side project, and I heard player telling me that they've spend 2 (short) sessions on it.
Even on more classic games, having the player looking what to buy in the books, then finding a shop having it, negotiation with the shopkeeper and so on, can take a lot of time.
s a DM, I’ve always found it boring as hell. 👍Maximum Derek👍 English4•
I don’t really like running them, but my players enjoy it from time to time and it always seems to take half a session.
Indeed, for C/W oD you can easily have some "standard stats" in mind to build NPC quickly ? Something like 3/5/7 dices depending whether it's beginner/intermediate/master (I haven't GM-it for a while so the formula may-be different) works very well at turning a one sentence description in NPC skill
The idea of the Dragon which is just 5 kobolds in a dragon coat is amazing :)
The kids aren't alright ?
So, here is my approach, in the context of a campaign. On my campaign, I tend to have a short list of NPC/Faction/Place and enjoy keeping the campaign on a shorter space rather than a whole multiverse.
So my technique would involve.
Ask the players to give me a summary of latest session, that I'll crosscheck with my notes.
Ask the player what they want to do, following these events. having reccuring NPC/Places/factions mean that I can improvise how these person react to the event (if they do). This will easily burn a hour.
While all of that happen, I have time to think about how to relaunch the story, either there is an event which absolutely makes sense in the context The local mafia isn't happy that you dismounted their drug production lab, when you come home you find a miniature coffin with a bullet inside in front of your door or, even though it's a bad practice, I throw a "randomish encounter" A big etheral cloud forms over the magic equipement store, and you can see some ethereal creature leaving that cloud and ear screams of bypasser being attacked The latter adds a combat buying me an extra hour to find-out why this shop exploded.
Then, I can let the player investigate these events, it may-not be the most complicated investigation I ran, and kinda linear, However, it's enough to keep going to the end of the session, and have new elements to develop for next time
For a one shot ?
In general, I organize them when they're ready, and I have a lot of one-shot scenario ready on my computer, alternative would be pulling a zero prep game.
Je sais pas ce qu'est ce truc, mais c'est super cool
Nope, but you're not that far from the proper title
A difficult thing is that Lemmy's community are quite small, I see 300 subscribers. Add that, it's the kind of communauty where making a post takes time (Find a song, use a generator, see the results, repeat) and I wouldn't expect that much post with the current size of the c/ might evolve in the coming years/month.
Bon dimanche Lemmy, Petite carte postale d'Elden ring, ça avance doucement mais ça avance,
Et puis dans la quinzaine qui vient j'ai pas mal de JDR prévu, c'est quand même mieux que les jeux vidéos.
As in, is any law that restricts people’s freedom to do something
The problem of this approach is that in that case you refuse any law. Even anarchist would agree that a stateless society need people to agree on common rules.
Speed limit ? restrict your freedom to do something, private property ? Restrict your freedom to go where you want, does restricting your freedom to commit murder feels authoritarian ?
Now what's more authoritarian ? having the state protecing your right to have slave ? Or having the state protecting people freedom by not letting someone enslave them.
Actually, the french secularist law were written more than 100 years ago to kick out nun and priest from public school.