JacobCoffinWrites

joined 1 year ago
MODERATOR OF
[–] [email protected] 8 points 2 weeks ago (1 children)

Ecotopia is a fun one because it hits all the notes but predates the genre.

Murder in the Tool Library is a favorite of mine because the setting is awesome and aspirational while feeling real and human, and because the murder mystery plot is a change from the usual ecofiction.

The solarpunk TTRPG Fully Automated! is free (libre and gratis) and has several sections devoted to its setting and worldbuilding that helped me understand a bunch of solarpunk concepts by seeing them in practice and to start thinking much bigger with my own fiction. It also has some good advice on creating engaging plots in an aspirational solarpunk setting where a lot of the usual problems have been solved.

[–] [email protected] 2 points 2 weeks ago

That's interesting, even going with modern tech, it's a neat answer to preserving darkness. Military-grade passive night vision with the analogue tubes are ridiculously expensive but you wouldn't need them just for walking around - simple infrared spotlight goggles are way cheaper, and probably lighter, especially if you remove extra binocular features. They could also be assisted by infrared streetlights if those wouldn't mess up other animals. Downsides: I don't think walking while wearing them would be fun, your depth perception and field of view takes a hit with most designs, and slow update of the screen can be disorienting. They're also more complicated to make than flashlights.

[–] [email protected] 4 points 2 weeks ago

That's an interesting idea - instead of carrying a flashlight you might carry an RFID transponder. They'd need to not be linked to any personal records (such as purchase) to protect anonymity and prevent tracking. And a personal flashlight might still be useful.

I'm not sure I love the idea of lights flicking on, identifying where I am to someone waiting in the dark. Maybe it would turn on lights for a block length on the street or something? I'm also wondering if the reduced on-off cycling would wear out lights faster and, if so, how replacing them more often stacks up to more energy spent running them all the time.

Still it's an interesting compromise position on the light pollution situation.

[–] [email protected] 8 points 2 weeks ago* (last edited 2 weeks ago)

This is really cool! It sounds like it's operating a bit like the Grain De Sail II carrying high value cargoes (campaign and cognac) which probably offset the somewhat higher operating costs. The Grain De Sail at least was transporting French wines to the US on one leg of the journey and raw coffee and cocoa for processing in Europe on the way back (I think another article was claiming they were planning to transfer aid supplies from the US to ports south on some runs but this article doesn't mention it).

It seems like sail ships might still be viable for some of what they were traditionally used for - luxury goods and necessities that could only be acquired elsewhere. Container ships made it profitable to ship everything and more and more I'm wondering if that's part of the problem.

Also I love all the upgrades and improvements they've made to sail ship designs for safety and to reduce the number of crew they need. These things are exactly the kind of anachronisms I feel like we'd see a lot of in a solarpunk world.

[–] [email protected] 4 points 2 weeks ago (1 children)

I feel like there was a lot more Colonial Marines in early Space Marines and it gradually faded out

[–] [email protected] 2 points 2 weeks ago

Thanks! I'll check it out!

[–] [email protected] 4 points 2 weeks ago (3 children)

Guys like this are why the corvis helmets are rare

[–] [email protected] 5 points 3 weeks ago (1 children)

The question of how to make migrations as pleasant as possible and rebuild as much of the physically embodied culture that was left behind as possible is one that is very relevant right now, so I would love to see you make a postcard of a migrant town, if you don’t already have one. If you can show how even migration can be a place of solarpunk joy, then suddenly the people of New Orleans do have a realistic joyful future despite the bleak prospect of evacuation.

This is a heavy topic with some pretty high stakes but it's going on my list. You're right that it's something worth rendering, it's art we might need, though TBH I hope someone better qualified than me gets to it first.

If you'd like to discuss how these places and experiences should be represented sometime, I'd definitely be interested. I know I'm usually unqualified to make these scenes (aspirational fiction requires so much more knowledge to do well and solarpunk scenes often involve a terrifying mix of civil engineering, history, cultural knowledge, plant knowledge, city planning, accessibility outreach, vehicle infrastructure, and more) but I'm profoundly unqualified to say much of anything about the experiences of refugees and migrants. That'll be something to work towards through research and conversation, and perhaps to carefully reference in small scenes in prose fiction etc at first. References to Little New Orleanses and similar neighborhoods seem like a good place to start, with more detail in time.

Thanks for talking about this stuff with me. I really appreciate it!

[–] [email protected] 4 points 3 weeks ago

That's something I've been wondering about - I live in a place with lots of ledge to anchor foundations to (or to get in the way of basements, depending on your situation and budget). I know skyscrapers drive in huge piles for support which I think aims for that supportive material underground? I know from researching bunkers that in other places the ground is kinda moving steadily, which can roll or twist unprepared or poorly designed structures. I've seen that New Orleans for example has some skyscrapers but just having them doesn't necessarily mean building them is a good long term plan and that the ground will support those kind of structures.

[–] [email protected] 3 points 3 weeks ago

This is so cool! Thank you - this definitely gives me a place to start

[–] [email protected] 4 points 3 weeks ago (3 children)

I don't disagree - I don't tend to have much sympathy for folks who build in flood planes and end up getting wet, but then again, I'm blessed to live in a region largely free from hurricanes, tornadoes, earthquakes, wildfires, volcanos, and floods. I suppose much of the United States wouldn't pass my ''so don't build there, idiot'' test. The folks who do obviously look at those risks differently than I do, consider their needs, their love of a place, a lack of available housing, opportunities, etc, and probably dozens of other factors when making that decision. I definitely understand loving a place and wanting to preserve it.

I think we've also seen the way culture fragments and changes and is lost when its place vanishes. I don't know that a New Orleans diaspora would be able to preserve or rebuild everything that makes the city special to the people who live there now, and I'm not comfortable just kind of telling them to deal with it, even if it seems inevitable to me now.

I'm not sure what degree of realism I'm aiming for in this art, even after a doing this series for a year. My outlook on our near term future, (when I let myself think about it) is quite bleak. The postcards are kind of an attempt to focus on the potential for something better, to talk about possible options, and to emphasize the aspects of solarpunk I love and to introduce people to them. I want the scenes to feel aspirational and attainable. And in a place (country/national discourse) where a large swath of the population is fearfully/enthusiasticly examining any leftist media for glimmers of top-down, authoritarian conspiracies, I'm aware that pointing out ways things are going to get bad looks to them like a celebration of the end of their comforts etc. And that that can drive people away from solarpunk and from possible solutions. So I don't know, I guess from a messaging standpoint, at the moment, I'd rather emphasize adapting to changing conditions and reconsidering our current ways of doing things in order to talk about those impending problems and what we'll do in response. I've done some other scenes of deconstruction and rewilding but I try to keep them mostly to cultureless mcmansion suburbs rather than working class cities. I'm not really comfortable shrugging and saying it's pointless to try to preserve what we can of something parts of the audience care about.

I want to emphasize that I'm talking about the tone of this particular postcard art series, and trying to find my own goals for it, and that I don't think you're being unrealistic, exactly. I'll keep the difficulties of the preservation aspect in mind.

[–] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago)

I've seen raised houses but not many versions of bigger city buildings - if you find any I'd love to reference more examples in the art!

I've seen a few examples of parking garage conversions. I think all are top-down professional things so they don't have the same range of materials or casual attitude towards building load as this one, but some look a bit similar.

https://www.axios.com/2019/10/30/the-future-of-parking-garages

https://www.reddit.com/r/repurposedbuildings/comments/zoaec8/parking_garage_turned_into_44_apartments_in/#lightbox

There's also this interesting one that goes less dense on the interior space in favor of more common areas, almost like tiny yards to go with the tiny houses: https://www.axios.com/2019/10/30/the-future-of-parking-garages

 

cross-posted from: https://slrpnk.net/post/12129345

I’ve been working on writing a campaign(?) adventure module(?) For Fully Automated for the last couple months now. It’s the first piece of solarpunk fiction I’ve written, and it includes almost every setting concept I’ve been playing with in my Postcards from a Solarpunk Future series.

It’s a sort of treasure hunting adventure, where the players are on a quest to find several tons of illegally-dumped industrial waste, which is useful in the production of geopolymers. Through their investigation they’ll explore a mostly-abandoned town which is in the process of being deconstructed and rewilded, talk to locals and work crews, and hopefully unravel a cold-case murder mystery lost to the region’s chaotic past during the setting’s Global Climate War 60 years before.)

Writing this has been really fun - I think partially because I love worldbuilding, so I'm happily writing all the locations and options I can think of, knowing the players will only visit a subset of them.

I’ve gotten far enough along that I think I can start photobashing together some art for some of the locations the players might decide to visit (starting with this bike kitchen in the village where the game begins).

In my postcard about deconstructing McMansions to reclaim the building materials and rewild the land, a few people brought up simply repurposing the buildings. I’d been batting around the concept in my head for awhile before then, but had struggled to figure out how to render a scene that showed everything I wanted it to.

I ended up using pretty much every idea I had for those scenes in the campaign’s starting village (a planned community which has repurposed an abandoned wealth enclave and its golf course as communal housing, workshops, and a food forest. That means I can put together photobashes of specific spots within that village, which I think is more achievable.

So here’s the first of the set. It shows a little bit of a repurposed discount mansion, but focuses mostly on the old back yard. The concrete patio has been removed, the large lawns and nearby golf course have grown into proper forests, and public paths have been brought right up to the house. The pool house has been turned into a bike co-op, and the swimming pool has been converted into a sunken greenhouse or Walipini.

Generally when you end up with an old swimming pool you don’t want, your options are to tear it out and fill in the hole, just fill in the pool, convert it into a natural pond, or (perhaps the least common answer) build one of these. Which one you pick will likely depend on your goals, the quality of the structure, and how far down your water table is. If it’s too high, it can lift an empty pool like a concrete boat, or cause other structural damage. But if circumstances are right, and the pool is intact after being abandoned and empty for a good many years already, it might be worth repurposing.

There are some beautiful and solarpunk photos online of real life versions of these, which have a far grander scale than what I’ve depicted here. This is more like the old pineapple pits, or a fancy version of the citrus trenches. Who knows, maybe they even cut away part of the floor so they could plant into the ground below.

The above-ground portion of the greenhouse is backed with an earthen berm/raised bed meant to help it maintain a consistent temperature. The retaining walls of the tiered bed are made from repruposed, broken-up concrete (sometimes called urbanite), likely sourced from the concert patio which was replaced with wood chips for better water permeability. Some full-shade plants like rhubarb and mint have been planted on the back slope, and a grape arbor has been built over it. Sweet peas are growing along the side where there’s more light. Raspberries and wildflowers grow around the rest of the smaller yard space.

In the background of the scene, an old pool house has been converted into a bike kitchen, one locations where the players will be able to obtain transportation.

A network of paths have been built all throughout the village, the food forest, and the region beyond. Even the town the players will explore is riddled with small trails and paths which the locals have built in lieu of trying to maintain a full network of paved roads. This was inspired by my hometowns' network of backwoods trails, and the downsizing to achieve a maintainable transportation network described in this article. Some roads obviously still exist because they're useful, but others have been washed out and never repaired because none of the current residents need them for anything, while new trails cut straight through properties nobody has lived in for decades.

The buildings are painted with colorful murals. This is always a challenge for me in these photobashes. I love the idea of a society that makes art everywhere for its own sake and I'd hope a solarpunk society would abandon some of the obsession with property values and would decorate everything from buildings to machines, in all kinds of styles. That might mean folk art with historical roots, like the zapista murals, it might mean carved panels on cabinets, or etchings on tools, metal sculpture, or who knows what. Embellishment not for commercial value but as self expression and messaging. So the topics and content would vary a lot.

I think there's a bit of punk in that, in refusing to paint or decorate with an eye on the resale value, like your house is a product for others rather than your own home.

So I try to include murals, carvings, and other decorations in my solarpunk art. Unfortunately I've also found that in my postcards, where the buildings are usually part of a cluttered background, murals can kind of act like dazzle camouflage, making it hard to tell what exactly is happening. So I'm still figuring out what works and what doesn't. (Ideally, I want the contents of the mural to be clear while also allowing for the building and the assorted stuff attached to it (plants, solar panels, other tech) to be easily recognized and understood. It's challenging and something I might revisit someday. I did try a version where the bike kitchen's mural was made out of silhouetted bike parts, but it looked less obviously like a paint job on a building, so I went with the mandala for clarity for now.

Overall I think this'll work for now, and get us closer to a playable version, though I am still messing with it, looking for something that'll hit that adventure story vibe visually. I'm going much more line-art-and-flat-colors for the character portraits, so we'll see if that works here.

 

It’s been a little while since I posted one of these. I’ve been working on writing a campaign(?) adventure module(?) For the solarpunk TTRPG Fully Automated (which I’m hoping to release libre and gratis through their channels in a few months) and that’s taken up a lot of my creative time lately. It’s the first piece of solarpunk fiction I’ve written, and it includes almost every setting concept I’ve been playing with in the postcards.

(In case you’re wondering, it’s a sort of treasure hunting adventure, where the players are on a quest to find several tons of illegally-dumped industrial waste, which is useful in the production of geopolymers. Through their investigation they’ll explore a mostly-abandoned town which is in the process of being deconstructed and rewilded, talk to locals and work crews, and hopefully unravel a cold-case murder mystery lost to the region’s chaotic past during the setting’s Global Climate War 60 years before.)

Either way, I’ve gotten far enough along that I think I can start photobashing together some art for some of the locations the players might decide to visit (starting with this bike kitchen in the village where the game begins).

In my postcard about deconstructing McMansions to reclaim the building materials and rewild the land, a few people brought up simply repurposing the buildings. I’d been batting around the concept in my head for awhile before then, but had struggled to figure out how to render a scene that showed everything I wanted it to.

I ended up using pretty much every idea I had for those scenes in the campaign’s starting village (a planned community which has repurposed an abandoned wealth enclave and its golf course as communal housing, workshops, and a food forest. That means I can put together photobashes of specific spots within that village, which I think is more achievable.

So here’s the first of the set. It shows a little bit of a repurposed discount mansion, but focuses mostly on the old back yard. The concrete patio has been removed, the large lawns and nearby golf course have grown into proper forests, and public paths have been brought right up to the house. The pool house has been turned into a bike co-op, and the swimming pool has been converted into a sunken greenhouse or Walipini.

Generally when you end up with an old swimming pool you don’t want, your options are to tear it out and fill in the hole, just fill in the pool, convert it into a natural pond, or (perhaps the least common answer) build one of these. Which one you pick will likely depend on your goals, the quality of the structure, and how far down your water table is. If it’s too high, it can lift an empty pool like a concrete boat, or cause other structural damage. But if circumstances are right, and the pool is intact after being abandoned and empty for a good many years already, it might be worth repurposing.

There are some beautiful and solarpunk photos online of real life versions of these, which have a far grander scale than what I’ve depicted here. This is more like the old pineapple pits, or a fancy version of the citrus trenches. Who knows, maybe they even cut away part of the floor so they could plant into the ground below.

The above-ground portion of the greenhouse is backed with an earthen berm/raised bed meant to help it maintain a consistent temperature. The retaining walls of the tiered bed are made from repruposed, broken-up concrete (sometimes called urbanite), likely sourced from the concert patio which was replaced with wood chips for better water permeability. Some full-shade plants like rhubarb and mint have been planted on the back slope, and a grape arbor has been built over it. Sweet peas are growing along the side where there’s more light. Raspberries and wildflowers grow around the rest of the smaller yard space.

In the background of the scene, an old pool house has been converted into a bike kitchen, one locations where the players will be able to obtain transportation.

A network of paths have been built all throughout the village, the food forest, and the region beyond. Even the town the players will explore is riddled with small trails and paths which the locals have built in lieu of trying to maintain a full network of paved roads. This was inspired by my hometowns' network of backwoods trails, and the downsizing to achieve a maintainable transportation network described in this article. Some roads obviously still exist because they're useful, but others have been washed out and never repaired because none of the current residents need them for anything, while new trails cut straight through properties nobody has lived in for decades.

The buildings are painted with colorful murals. This is always a challenge for me in these photobashes. I love the idea of a society that makes art everywhere for its own sake and I'd hope a solarpunk society would abandon some of the obsession with property values and would decorate everything from buildings to machines, in all kinds of styles. That might mean folk art with historical roots, like the zapista murals, it might mean carved panels on cabinets, or etchings on tools, metal sculpture, or who knows what. Embellishment not for commercial value but as self expression and messaging. So the topics and content would vary a lot.

I think there's a bit of punk in that, in refusing to paint or decorate with an eye on the resale value, like your house is a product for others rather than your own home.

So I try to include murals, carvings, and other decorations in my solarpunk art. Unfortunately I've also found that in my postcards, where the buildings are usually part of a cluttered background, murals can kind of act like dazzle camouflage, making it hard to tell what exactly is happening. So I'm still figuring out what works and what doesn't. (Ideally, I want the contents of the mural to be clear while also allowing for the building and the assorted stuff attached to it (plants, solar panels, other tech) to be easily recognized and understood. It's challenging and something I might revisit someday. I did try a version where the bike kitchen's mural was made out of silhouetted bike parts, but it looked less obviously like a paint job on a building, so I went with the mandala for clarity for now.

Edit to add: this photobash (and all the Postcards from a Solarpunk Future) is CC-BY, use it how you like.

 

The Fully Automated rulebook has some cool ideas on housing. I think this article has nice examples and discussions around features of successful apartment buildings/neighborhoods, including the vertical rather than horizontal stratification, which might be worth considering in solarpunk worldbuilding.

cross-posted from: https://slrpnk.net/post/11940937

Pocket link

 

I stumbled onto this article while working on a photobash of a solarpunk scene. I think it does a good job of explaining the concept but there seems to be something wrong with its certificates, which might throw an error in your web browser. https://nwedible.com/urbanite-broken-concrete-retaining-wall-as-a-garden-feature/

Just in case you don't want to check the link I'm also going to plagiarize a few quotes and images from the article:

"The marketing term for “old chunks of broken up concrete” is urbanite. Urbanite has a lot going for it: it’s durable and heavy like natural stone, reusing this product in garden and landscape design takes it out of the waste stream, it’s often a uniform thickness which makes it easy to stack or lay as a permeable patio surface, it’s often available in most urban locations, and it’s frequently free for the hauling. Free is good.

Drawbacks to urbanite can include potential contamination – this is more of an concern if your urbanite comes from a torn out commercial parking lot where all manner of auto fluids may have seeped into it than from the neighbor’s pool deck tear-out. Concrete itself can contain additives that might pose a health or contamination risk, although my feeling is that old, weathered concrete has probably already leached the worst of itself out somewhere else.

I probably wouldn’t use urbanite to build edible garden beds, but I can see great potential for turning this waste product in retaining walls, steps, and patio areas."

And a few examples of recycled concrete patios:

This last one came from https://www.terranovalandscaping.com/90/, which has a few other examples, including raised beds, so perhaps they knew their source of concrete was clean, or weren't worried about the potential for contanimation?

 

I've actually done a couple posts about softcover books on my movim blog, this one and one previous one. The Fully Automated softcovers are a little fancier, but this one I think is a good example of the benefits of being able to just make a book when you want a physical copy.

I have a few advantages in this project: my SO had already bought a bookbinding kit and book which I was able to use, and I have access to a free color printer, and, through my local makerspace, a plotter printer which can print on canvas. Everything else, the graphic design, the interposing, etc, was done using free tools like GIMP, an online pdf cropping website, and https://momijizukamori.github.io/bookbinder-js/.

It looks like one of the advantages of this hobby is suddenly being able to get physical copies of books that aren't available as anything other than PDF ebooks. I've got a handfull of favorite books from various authors which were extremely self-published, sometimes as serial fiction later edited into a PDF. One or two eventually got a limited print run, or the author made it available on a Print-On-Demand site, but at this point, I think I've found and bought all of those. That leaves a few that I'm very happy to finally be able to hold in my hands while I read them.

Vatsy and Bruno was one of those. Written in 2010 by Adam "Rutskarn" DeCamp, and published on the old version of https://www.chocolatehammer.org/ , Vatsy and Bruno is a high-strung, noire, dark-comedy-adventure story set in a radio-era city under the thumb of vague oppression. It's a fun story, and one that feels like it should be typewritten on paper (preferably cheap, grubby, fish-stained paper with some suspiciously blood-like smears).

Making this one actually took a bit more prep work on the files.

I started with the PDF DeCamp released on his website over a decade ago. This, unfortunately, wasn't really sized or laid out for bookbinding (re. the wide margins, the page size, and all the page numbers being on the right side of the page). I could get really fancy with editing this, but it's just for me, so "good enough done quick" was the order of the day.

I wanted to print this with no extra trimming, so I planned to use 8.5x11 paper folded in half. Unfortunately, the PDF was, itself, scaled for 8.5x11" paper, and when you fold that in half, the aspect ratio changes. So when I fed the PDF into (the tool I use for interposing the pages](https://momijizukamori.github.io/bookbinder-js) it stretched it vertically quite a bit. It was also showing some fairly large margins, which was unfortunate as those came from the original file. So keeping things "good enough" I threw it into an online PDF cropping tool, cropped it closer to what I'd need, and let it stretch the file a little.

I spent a good bit more time on the cover.

The original covers were also the wrong aspect ratio, but they had almost everything I needed.

I used them and a cover from one of the three sections the story was originally released in, to bash this together:

The cover, spine, text, and back cover were all made from DeCamp's own art, just re-arranged to fit this aspect ratio. From there, I followed the same process as before, but with much faster prints (no giant backgrounds) and no trimming the pages (no giant backgrounds) so that part was easy.

Fold, punch, sew, glue:

I took each signature (stack of four pages meant to fold together) and folded each page in half with the bone folder, being careful to make sure I knew which side was 'in'. Then I nested them together.

I made a guide to lay out the six holes in each signature, and used it to punch holes through the fold with the awl. Then I sewed them together following the Penrose Press Pretty Perfect Paperback Guide:

Once the book block was all tied together nice and neat, I clamped it and glued it with three coats of acid-free PVA glue.

My book clamping station certainly looks ragged enough to do the title characters proud.

While it was drying, I swung by the makerspace and printed the cover. I need to remember to oversize these by a few millimeters, because the first one is always a little small. Ah well, maybe I'll find someone with a bookbinder's guillotine someday.

I folded the cover and glued in the book block just like with the previous project.

I find it easiest to attach the cover in three steps, back, spine, front, but I'm sure real bookbinders have better systems. I start with a flat smear of glue down the inside of the back cover, right beside the bound edge and to set the book block down on it. Then I glue the spine with the book upright (this time I tried on top of the bone folder, which has a similar shape). Then I glue the front cover. I squirted some acid-free fabric glue down the spine and used a paperclip to work it further down, to where it hadn't stuck, and then held it in place by hand for a bit to get a closer fit. I like this stuff, it bonds well and it seems to set much faster than the PVA. This time I also used it to glue the bound edge of the front of the book block to the inside of the cover too, so we'll see how that works out.

The results:

Cover size aside, I'm pretty pleased with it. If ever there was a book to glue into its cover the wrong way around, this would be it, but I got that right this time. I'm glad to be able to read it properly, and to finally be able to put it on my shelf.

#DIY #bookbinding

 

Awhile back I posted that one of my cyberpunk short stories got picked up by an anarchist fiction zine. I was excited because I had this related-but-sort-of-mutually-non-canonical photobash comic ready to go, about a stolen secret service protoptype and the endangered deer it thinks is the president. I don’t want to spam this community with my weekly updates, so I figured I’d just share the still panels, spaced out whenever I get to them in the posting schedule. They’re just quiet bits of art between the jokes.

There are a bunch of spots like this around my home towns. Not necessarily a business, not a house, just some kind of sandpit with an old workshop or metal building and some old vehicles in it. Probably if I really dug in to county records I’d find a registered business, likely defunct, in a local family name. Perhaps several. But usually they’re pretty quiet spots, at least until someone new buys them. I’d wanted to do the cyberpunk version of one of those.

(I’d like to extend a huge thanks to the ham radio community over on reddit, who were great sports about looking over an early draft of the building and the antennas, and who helped me with scale and even which antennas to include. The only one that came up as a possible issue was the discone on the back, and there was some debate on whether to scale it down to make it more ‘as expected’ or to leave it as an unusually large one, until someone settled it by mentioning that their mentor had had one about this size, which came from the Swedish military. I’m making a rural cyberpunk webcomic, so I will 100% include European military surplus equipment in the backgrounds if I get that opportunity.)

 

I recently started trying to learn bookbinding (and because I never liked practicing by making something I didn't need, I'm starting with a 266-page solarpunk TTRPG rulebook I helped make).

I joined the Fully Automated discord a while back, mostly because I was looking for a place to talk worldbuilding in the genre. I read the lore/setting part of the rulebook and it actually helped me start thinking bigger than I had been around ways the world could be better. If there's a solarpunk timeline from our modern day, through conflicts and crumbles and collapses, gradually rebuilding towards something eutopian, then they're much closer to that high-tech, post-scarcity end-state than the solarpunk stuff I normally write. But there's something kind of fascinating about that world, and it makes for a great place to tell stories.

I offered them the use of the art I'd already made, and then I got involved in writing and editing the lore, including contributing a couple sections around rural areas and reuse, which, true to form, they expanded into something bigger than I had come up with on my own.

Since the game is an open source, all-volunteers thing, we didn't do a print run, just released a series of PDFs. But I have free access to a printer that can do 11x17, a plotter printer that can print on canvas, my SO's unused bookbinding kit, and enough patience to learn to bind at least a few copies, so I decided to give it a try.

The first step was rearranging the pages into signatures. These are small pamphlets of folded papers that get sewn and glued together to form the book. This turned out to be way easier to do than I expected, as there are several online tools for interposing PDFs. I found and really like this one: https://momijizukamori.github.io/bookbinder-js/

This allowed me to take the regular letter-sized (8.5"x11") PDF and rearrange it into signatures of four or five 11"x17" pages, with two pages per side. It handled reordering the pages so they work correctly once the signature is folded together and stacked with the others. We also took these interposed files and made them available on the FA! website.

Once I had the interposed version, I could print off the signatures:

I really recommend printing each signature separately so you can paperclip them together and keep careful track of which pages are inside it. It's really, really easy to completely lose the plot on the numbering - I almost couldn't figure out how to put a four-page signature back in order once or twice, if it had been mixed with other ones I'd have been really confused. But it's easy as long as you keep them in their sets and remember which side is up (because its the only sheet/side where two page numbers show in order).

The free printer I had access to couldn't print without leaving a margin so I had to trim them by hand. I started off using a papercutter on the short sides, but eventually switched to using a straightedge and scalpel on all the sides.

The next step was folding the signatures folio-style using a bone folder:

And then punching holes so I could sew them together. Some guides have you sew each signature separately, then sew those together, but the one I followed (and recommend) does them all at once.

The folded piece of paper is a template marked and punched so all the holes in all the signatures line up as closely as possible.

Next, I sewed it together using the Penrose Press guide, being careful to pull the threat as tight as I could before tying it off on each signature. I really like how secure this seems to make the binding.

Even if you tie it tight though, it'll still have some gaps. That's were clamping and gluing it helps! The guides I followed suggested just stacking books for weight at this part, but I went ahead and built a really ugly book press with a piece of scrap particleboard, scrap 2"x4", some wax paper, and a couple deck screws. I pre-drilled the holes, wrapped the boards in the wax paper, and screwed them together so the book block could be clamped between them:

That's when scope-creep hit and I switched plans from making this first copy a softcover book to making a hardcover.

I followed my SO's bookbinding book, and this guide for the spine, and added a section of cheesecloth (in place of mull, which I didn't have) and manila paper in roughly the dimensions they specified. These help hold the spine together and attach it to the cover (called the case).

Next, I roped the Fully Automated folks into making a back cover for me, and I put together a printable version with a spine and everything. I took a lot of measurements, made my best guess, then went to our local makerspace to print it on their plotter printer:

It's slightly large but I'm happy with it!

The next steps came pretty much entirely from this guide.

I cut some bookboard (stiff cardboard) to size, and did my best to line it up with the image showing through the canvas. Once I had them in place, I traced them lightly onto the back of the canvas in pencil, held it up to the light to see if it was good, and made corrections until I had good lines. Then I measured out to the edges of the sheet and trimmed it down:

Then I glued the bookboard to the canvas:

I forgot to take some pictures for the next step (sorry) so you'll have to rely on my descriptions. First I cut the corners off the cover at a 45 degree angle 1/8" out from the corner of the bookboard. I used a carpenter's square to mark the angle. Then I folded the sheets over the bookboard and glued them.

Then it was time to glue the book block into the case. This happened fast enough that I didn't dare stop to take pictures. I slipped some wax paper between the endpaper (a blank sheet I included on front and back when I used the interposing software) and the rest of the book block. Then I painted it with glue as quickly as possible, being careful to first glue the cheesecloth to the paper, then painted it over with glue as well. Then I carefully closed the cover onto the sheet. The endpaper was just about a liquid at that point, despite how lightly I stippled on the glue, so I'm glad I didn't have to try to make changes. I flipped it, and let it dry for awhile.

Then I repeated those steps on the other side and left a heavy laptop sitting on it.

Its always tense waiting while the glue dries on a project, hoping its not clamped crooked, or the glue isn't running and sticking to something it shouldn't. Especially when you're combining the end result of two other projects. Luckily this one turned out mostly okay:

I can see where the endpapers stretched (just like one guide said they would) causing them to reach further towards the fore-edge than I'd have liked. But it generally looks pretty smooth and clean so I'm not very bothered by that.

All in all, I think not bad for my first bookbinding project!

 

I've made a few trips to the hardware store and other errands over the years, using a backpack on my bike (years ago, when it was my only transportation, I hauled a small amount of groceries in a backpack and just made multiple trips) but this is the first trip I've made since I started trying to turn this mountain bike into a cargo bike. I've got the rear rack I talked about in that post, some basic secondhand fabric panniers secured with straps and zip-ties, and a milk crate from a consignment shop. I went for a pretty light grocery run for the first trip, just two totes of frozen stuff, and it rode just fine on the way home.

Thanks for all your advice! I think I'm going to upgrade to bucket panniers at some point soon, but I'm glad I can at least start using it like I'd planned.

 

I previously posted looking for advice on turning my old steel-framed mountain bike into something I could use to haul groceries and maybe some bits of furniture I find on trash day.

I got a ton of helpful suggestions, and started out on what I think will be a gradual project as I make incremental improvements to this bicycle.

Step 1 was adding a rear rack, so I could add cargo panniers, or a basket behind the seat.

I settled on this one because I liked the extra support legs, and because it claimed to be able to support more weight than most other designs (something I remain skeptical about, but I'm pleased with the overall construction so far).

I did find that the right side seat stay was too crowded for two of the wraparound attachments to fit, so I'd need to use the built-in attachment point just above the rear gear.

Unfortunately, the lower support rod segment was too short to reach the attachment bolt. But that was fixable - the rod was just a length of 3/8 steel round stock with a flattened section where it bolted to the wraparound attachment bracket. It would be pretty easy to make one of my own.

I started by buying some 3/8” steel rod and a fresh can of propane for my offbrand bernzomatic torch (on two trips, one by train, one by bike because I didn’t realize the old one was empty till I tried to use it).

(Test fitting the 3/8 rod into the upper section of the telescoping rear post)

Then I got some of my old forging tools together. Without a proper forge or anvil, I knew it’d be pretty sloppy blacksmithing, but I didn’t need this to be particularly fancy.

From left to right: 3/8ths steel round stock, fireplace glove, a steel block I found on the side of the road (my anvil, at the moment), my favorite forging hammer (combination round peen and straight peen), offbrand bernzomatic torch, lighter because I couldn't find my striker, and a face shield because you should wear safety goggles while forging (and this was easier to find)

I didn’t take any pictures while working because I didn’t want to waste additional fuel. Basically I just heated the end up as much as I could without a way to contain the heat, and hammered the daylights out of it whenever it seemed to be as hot as it’d get. It was halfway closer to cold forging than proper blacksmithing but I managed to spread the end of the rod flat enough to drill a hole through safely.

I used the drill press, a metal-drilling bit, and a bunch of tap oil, and went through the center of the piece without any real difficulty.

Once the hole was positioned, I used the grinder to clean up the overall shape of the forged part a little. Like the old wisdom says: a grinder and paint makes me the welder (or blacksmith) I ain’t.

(Top: the new one. Bottom: the original/stock part)

I decided to go much longer than necessary, which I suppose adds a little weight, but also some strength as we’re not relying on as much of the hollow tube it attaches to for structural support.

Once it was cleaned up and the oil removed, I spraypainted it. It would have been easy to go with Gloss Black to match the rest of the bike rack (I had a can of it handy) but I decided to paint it blue. I’d just put some work into making this part custom, and I’m working on rethinking if my goal needs to be to make something look like a product in the first place. For now I don’t mind calling a little attention to it.

Plus, the bike never looked great, which works great for me. One of my relatives found it rusting in a sandpit, gave it to me my first job away from home, and I’ve replaced piece after piece back when it was my sole means of transportation. For quite awhile it was held together with zip ties and various kinds of tape (and featured a fender made from cut-up gatorade bottles and duct tape) and the overall look meant it wasn’t exactly a high priority target for theft.

I gave the paint the full 24 hours to dry, then assembled the last bit of the rack.

Looking decent!

I have some panniers a relative gave me to hang over the rack if I can ever figure out how these straps work, but I wanted to see if it would work with a big steel basket I got out of a dumpster awhile back.

Turns out it’s ridable, though heavier than I'm used to. Cargo would likely make it even more tippy, though maybe not more so than those child seats I've seen around? Just the same, I suspect if “bicycle pickup truck” was a good idea, more people would be doing it so I'll swap on the panniers soon.

Next steps will be to add panniers, better brakes (per the previous post), and I think a frame bag and a handlebar basket.

Edit: I've removed the basket and I think I understand the paniers. I just don't trust the attachment system to stay attached and not get tangled up in the rear wheel and chain. Each side has an adjustable strap with a hook, and a loop of strap sewn on. It just seems like with the flex and stretch of the cloth bags as the bike moves and bounces along, it'd be too easy for the hook to come unhooked, at which point it'd be awesome at snagging a spoke or something. So I've got it hooked together I think the way it's intended, and a few zip ties should make sure it stays that way. When I go to buy bigger panniers someday (these are fairly small) I think I'll want ones with buckles or something more secure but still removable.

33
Bee House Update (slrpnk.net)
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

I posted awhile back after making a home for solitary bees, sharing that it had gotten some use. Its important to replace the sticks annually to prevent parasites from being passed from bee to bee as holes are reused.

Thanks to some winter storms, we had lots of downed branches to clear, so I had no shortage of sticks available for use as future bee housing:

(One pile of many)

The holes need to be between 5" and 6" deep, so I started cutting the sticks into 6.5"-ish lengths.

This doesn't look like much but it took a lot of eight-foot branches to make these piles.

The next step was drilling holes. Different size bees need different diameter holes, so I read a few guides and picked out a range of drill bits between a metric #2 and a full half-inch (I don't think solitary bees care about unit standardization) to make sure any potential tenants can find a cozy caliber to call home.

I used the drill press to start the holes then used a set of extra long metric bits in a screwgun to get the full length the bees need

This didn't always go perfectly. I didn't break any bits, but sometimes the holes were crooked enough to punch through the side of the stick and I'd set them aside.

Then I just had to bag up what I'd made and replace the sticks in the bee house:

(Background omitted because it's easier than tidying the shop.)

I'd thought I'd made enough sticks for two years, but it took almost all of them to fill the bee house. Glad I prepared as many as I did.

I think I'd call that move-in ready.

 

Awhile back I posted that one of my cyberpunk short stories got picked up by an anarchist fiction zine. I was excited because I had this related-but-sort-of-mutually-non-canonical photobash comic ready to go, which played with the same concept but in a different tone.

I don't want to spam this community with my comic weekly or anything, so I figured I'd just share a few still panels, spaced out whenever I get to them in the posting schedule. They're just quiet bits of art between the jokes.

Hopefully that's all okay, and if you do want to read this silly webcomic about a stolen secret service protoptype and the endangered deer it thinks is the president I'm posting it weekly here or here

 

I found this story on Mastodon, about a maritime shipping disaster and the first-on-the-scene, questionably-legitimate emergency responders who rescue crew, contain the ecological impacts, and restore infrastructure damaged by a megafreighter crash before the official response can get into gear. And who take a bunch of loot when they leave.

Fully Automated's setting is generally more responsible than the capitalist one suggested in this story, so there might be less of a vacuum for a group like this to fill. But the world is big and varied, and it has a messy history, with plenty of war and strife, in which groups like this could thrive. Some of them may still be around. And some regions might just genuinely need someone to step up and respond to disasters, regardless of legitimacy.

Either way, I think it's a neat concept with decent execution.

view more: ‹ prev next ›