DreitonLullaby

joined 4 months ago
[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

That makes no sense. The only hate one who believes COVID is a hoax might have is for the governments and/or pharmaceutical industry, but it is not an inherent aspect of the belief; I honestly have no idea where you got that idea from.

The point I'm trying to get across, is that you can't simply say the platforms users are hateful, purely using only the comment section below this blog post as an example. Looking at the top 20 surface-level comments (not including replies), absolutely none of them are being hateful, and the majority are praising Odysee for their move; you've just specifically singled out the one single comment fifth from the top, that happened to mention COVID being a hoax, and labelled it as hate, and the whole platform as hateful, just because of your pre-concieved notion that the COVID hoax theory originally stemmed from hate.

I am defending Odysee's community, because I'm an active Odysee user myself, and I know from experience what the community is like; I know that the community (overall) isn't hateful. It's only when videos get into controversial topics that things can become heated between users, but even then, it is usually just unharmful opinions and debates, and the exact same happens on YouTube every day. Comments inciting hatred or violence, which isn't common, are removed by moderators when they are reported. I can't stand being around toxic online communities, and Odysee overall isn't one of them, otherwise I would have left the platform years ago. Like anywhere, including Lemmy, you choose which subcommunities to hang around in. And like YouTube, you can choose not to read the comments on a video and instead take it at face-value (I think most people do that anyway on YT). You seem to think that Odysee users are toxic, when I personally get attacked on YouTube by both trolls and angry people at least double the amount I do on Odysee, and my opinions aren't generally considered controversial most of the time either.

[–] [email protected] 1 points 6 days ago* (last edited 6 days ago) (2 children)

Believing COVID is a hoax is hate? I went and read that comment and the guy was just upset at what appeared to him to be YouTube censoring his comments. That's not hate.

[–] [email protected] 2 points 4 weeks ago (1 children)

Cool, yeah that's fair enough. I was unsure about sharing my own channel here too, considering I'm very careful about my privacy.

[–] [email protected] 1 points 4 weeks ago

Yeah, it's referring to the memberships you can begin as a monthly donation to specific creators, not the Premium subscription that directly supports Odysee.

[–] [email protected] 2 points 4 weeks ago (1 children)

I just find them annoying. They won't stop spawning in my base-area when I would rather see them travelling out in the wilderness. It's improved slightly now that they drop the ominous bottle instead of immediately giving you Bad Omen.

 

Alternative link: https://invidious.darkness.services/watch?v=4XmJPb4Qt5Y

Mojang demonstrate how some of the games sound effects were made; from modern sounds, also going back to some of the older sounds. I find it cool that they recorded real dolphin sounds themselves. The way the phantom was recorded was outright creepy.

[–] [email protected] 2 points 4 weeks ago
[–] [email protected] 1 points 4 weeks ago

There is moderation, the ability to report content and comments, and community guidelines. Odysee having a complete lack of moderation is a myth, and I have personally had content removed by moderators before by reporting it.

[–] [email protected] 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

I've never cared to generate income on my own channel, so I'm not sure how all of it works. But the main way that I know of is through channel tips. There's a ($ Support) button below every channel and content upload, which lets you directly tip the creator. You can use Patreon or anything else if you want to, but the functionality is built in. Odysee gets a 5% cut of all the tips sent to channels. There may be other ways of making money, but I'm not aware of what they might be.

Edit: Heres's their help page about monetization: https://help.odysee.tv/category-monetization/

[–] [email protected] 2 points 4 weeks ago (3 children)

Awesome! What's your channel?

[–] [email protected] 1 points 4 weeks ago

They also earn money from the optional premium subscriptions, the 5% cut from channel donations, and 100% of the donations sent directly to them. The way the direct donations work is by going to a video, and just below it, clicking the "$ Support" button and making the donation either via cash or LBC. That's an option for all channels on the platform.

Otherwise, I don't know the ins-and-outs of how the decentralised blockchain system works, but they do not have to host all of the sites content themselves, as it is also voluntarily hosted by other users. I'm not sure how this works at the moment; it previously worked by being a user of the LBRY Desktop app, but after the LBRY company shut down, and the LBRY app went away, I'm not sure how other people host the pieces of that content anymore. They are moving away from the LBRY blockchain protocol, over to the Arweave protocol, so I imagine they will bring out an Arweave app that may replace the LBRY app which that was used previously.

[–] [email protected] 1 points 4 weeks ago

It does. You can get it on the Google Play Store or F-Droid. F-Droid version is very outdated though. You can always officially get the latest version directly from apk.odysee.tv.

I only found out about that link to the latest version a few days ago, and I was previously using the F-Droid version to avoid using Google services. I don't know how much better the latest version is, but my experience with the very outdated F-Droid version was that the app was very slow and laggy. I heard that performance tends to be quite good or terrible depending on your phone; my phone is just a cheap android phone from a few years ago, so it makes sense it didn't run well for me. I haven't tested the latest version yet.

[–] [email protected] 1 points 4 weeks ago

I'm glad my reaching out has helped find people who've never heard of it. It's got quite a lot of users, but has been growing very slowly in user-base the last few years, simply due to not enough people talking about it and allowing natural growth of the platform.

 

Odysee, a decentralised YouTube alternative focused on free speech, is officially ending the serving of ads on the platform, starting today. The post:

"Dear friends of Odysee, Starting today, we're removing all ads. We don't need ads to make money as a platform and we are confident in the development of our own new monetisation programs that will help creators earn a living and at the same time keep Odysee alive. Ultimately, sacrificing the overall user experience to make a few bucks isn't worth it to us and nor is it even sustainable for a platform that wishes to make something truly open and creatively free.

As we take this decision, one thing is certain to us, media platforms (even ones that market themselves as 'free-speech') typically devolve into advertising companies and end up becoming beholden to their paymasters. It's been that way for centuries and is never going to change.

As we see YouTube become more aggressive with their ad deployment and 'Free Speech' platforms try to build their own ad businesses it's apparent to us that we're building a model for Odysee that will keep it sustainable not only financially, but in its ability to provide an incorruptible user experience.

Our approach may be considered niche or unconventional, that's fine by us. Odysee will be used by the world on terms that are agreeable to its users, and we know our users don't like ads.

Best, Founder & Creator, Chief Executive Officer. Julian Chandra"

 

I find in retrospect that the legacy console versions of the game were always so much more cozy than Java or Bedrock. The worlds really felt more like your own home in the classic versions; not just a near-infinite display of eternally explorable land that always feels foreign. To an extent, you needed to be more careful with your resources too, as sometimes they were extremely rare and you could cause an item or block to go "extinct" in the world, because you carelessly threw it out. You can see that as a hassle, but I found it a more realistic and fun experience having to think a bit more about how you managed the world.

Unlike the infinite worlds, you can't just fly off to some far-off part of the world you never visit and demolish an entire beach or desert for infinite sand, because, with the limited world size, you would be tearing up your own home and making the world look ugly (unless you're the YouTuber ibxtoycat who loves doing things like that 😂).

I miss the small worlds, and even though the engine limitations of that old version would have made it a stretch, I would have loved to see the recent updates (1.15-1.21) come to the game.

There was a charm to multiplayer survival worlds in Legacy, too. Because of the small size, you would bump into your friends just doing their own things, minding their own business in the worlds so much more often than in infinite worlds, where they could be hundreds of thousands, to millions of blocks apart from each other and only interact through the in-game chat or voice-chat. The world as a result felt so much more alive with multiple players. I miss the old console version...

 

I find it extremely difficult to articulate what I mean. I've gotten this feeling throughout my entire life, even when I was a child, and I'm sure there must be many others who've experienced it; I just can't find any mention of it online.

I'll give you an example. Sometimes you might be going from place to place, doing your own thing. When you're done with whatever you were doing, you just... stop ... and take in your surroundings. Suddenly the quietness around you seems to give you a tingling, comforting feeling that's quite honestly a beautiful feeling.

I'm 22, and I've been getting this throughout my entire life; and heck, I even get it when playing videogames (particularly open-world games), if they're immersive enough. The most common place I get this feeling in the real world is when I've been travelling in a car for a while (I don't drive currently, usually it's my mother driving me), and we reach our destination: The car stops; the engine turns off; the music on the radio goes silent, and I'm in no rush to hop out. For some reason this feeling rushes over me; it feels similar to butterflies and goes through my upper legs and stomach; even in my upper arms for some reason, but is all very comforting.

My earliest memory with it (although I know I had it years prior to this), was one day when I was 7-9 yrs old. I remember it quite vividly, actually. I don't remember where I had come from (probably school or something), but my Mum had been driving me for what felt like quite a while. She pulled into our front driveway and stopped. The engine shut off; the radio went silent. It felt calming, and I didn't get out of the car because I was just appreciating and enjoying the feeling of sitting in the quietness, with the subtle ticking sound coming from the cars engine you tend to hear when turning it off, just outside. My Mum said to me, something along the lines of "Why aren't you hopping out, Liam?". I don't remember what I said in response, but I definitely had no idea how to explain the reason to her; I find it difficult to even explain now as a young adult.

Now, I've managed to learn where and when to just "stop", and have this feeling come over me, like second-nature, but I still find that I can't well explain when or how it happens with words; that's why this post is so long.

As I said earlier, I also sometimes get this feeling when playing videogames. One of my favourite games of all time is The Legend of Zelda: Breath of the Wild (The sequel, too). It's an open-world game where you can travel to almost every single nook and cranny of the land of Hyrule, on foot or by horse. One of the things I absolutely love the most, is just walking around the world, exploring, and taking it all in. I don't care about defeating every single monster in every single enemy campsite across the world, or getting from place to place in the shortest time possible, or finding the most powerful loot or weapons; I just like to immerse myself in the world, like I'm actually there. And that feeling I described: I get it around almost every single corner, especially in out-of-the-way places like the top-edges of cliff-faces, where people in Hyrule never visit. In fact, I can give you an example: I was watching IGN's video of the game from 2016 when it was still in development (video link is timestamped to where I want to show you), and because I had been watching this gameplay video for the past 20 minutes, I was very immersed and relaxed in the game world. As soon as the player climbed up to this rock that was protruding out of the cliff-face, he immediately turned around to stop and take a look at the view in the distance, due to being so high up. I immediately, immersed, had that feeling come over me again, and it felt so nice; as it always does.

Is there name for this? If so, what is this called? There has to be some kind of psychology behind all of this.

15
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Edit: Changed the link to lead to the original Odysee article post which contains the video, rather than just to the video itself. You get more context and information that way.

 

I was casually listening to a band I love on Bandcamp a second ago called Justice, listening to their album Woman Worldwide, before I suddenly, out of nowhere had a nostalgia-overload nerd cry when I heard a remix in the album of the song that played in the pretty famous Better Together update trailer from 2017 that announced the cancelled Super Duper Graphics Pack. Turns out that Justice are the ones that made that original song. The original is called Alakazam ! from the album Woman

 

Sharing this for those who've wanted to receive Ryujinx news in their RSS feed reader. I couldn't find an official RSS feed for Ryujinx anywhere online while hunting around. I asked the AI in Brave Search, and it somehow new the address to the RSS feed, which is https://blog.ryujinx.org/rss

 

I can't find any articles or posts talking about this anywhere, so I just wanted to share a post about it. I received an email on July 2 from Afterpay about an upcoming change to the privacy policy which will take affect on August 1, 2024. I used a website to compare the text of the old policy with the text of the new, and found that they are now introducing targeted advertising. They harvest personal information about you and share them with third-parties and partners in order to serve you with personalized ads within the Afterpay app. They track information such as your spending habits and how you interact with their marketing messages, and they now also combine all of your personal information they have collected about you to profile you, they also get information about you from third-parties. Quoted from the updated policy:

Information from third parties about you, such as identity, preferences and inferences about you...

Just wanted to share this, since I can't find any discussion of it online. Here's a link to the policies if you want to check it out. These are Wayback Machine links.

Current Policy (As of April 2, 2024)

Upcoming Policy (Effective Aug 1, 2024)

 

I switched to Pop!_OS earlier this year from Manjaro KDE. One feature that KDE had is that you could write a comment on any file by clicking Properties and going to the metadata. I assumed that this wrote the comment into the metadata of every file and that this would translate over to other distributions, but it doesn't appear to be the case.

I found this old thread from 2012 which said that KDE stores it's comments in ~/.kde/share/apps/nepomuk/. If that's still true today, I'm really worried now that all of that comment data I spent hours writing has been deleted along with Manjaro, because I had no idea that the data wasn't store inside the file itself, since it was always listed with the rest of the metadata for every file in it's properties. Is there no hope of me getting these comments back, or is there some way?

Update: Despite what that old thread seemed to imply, it turns out the comments do in fact get stored in metadata. After getting help in the comments, I found the easiest solution was to simply install Dolphin (KDE's file manager) into Pop!_OS, which allowed me to view the comments just as they were when I used KDE. For future readers, some other options that I didn't try that probably also work are:

  • Load a Linux distro using KDE into a virtual machine on top of Pop!_OS and view comments that way
  • Flash a distro like KDE Neon onto a live USB and view the comments that way
  • Use the command getfattr FILENAME -n user.xdg.comment to view the comment data within the Pop! terminal (I didn't get this working, but this was suggested to me)
 

I'm really late to grab mine, but can I even still get it? The cape is still being advertised in the official launcher, but whenever I go to the redeem page which was linked in the article advertised in the launcher, I keep getting taken to the 15th anniversary page where all they tell me is about all the bedrock edition marketplace content you can redeem for the anniversary, and a history of Minecraft over each of its 15 years.

I can't find anything about a cape on the page. I also can't find anything about it being a limited time offer (but it would make sense to be at least limited to 2024) outside of an unofficial guide on redeeming the cape mentioning it apparently being the case; but I can't seem to follow along that guide because nothing they tell you to do seems to be possible whenever I visit the linked pages.

112
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

The whole manifest v3 announcement happened years ago and it's been at least a year since the whole timeline...

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