Die4Ever

joined 1 year ago
MODERATOR OF
[–] [email protected] 1 points 6 hours ago
[–] [email protected] 4 points 19 hours ago

I haven't used Jerboa in a while, but I know Boost supports almost all of the search features

[–] [email protected] 35 points 19 hours ago* (last edited 19 hours ago)

something on your end? my top result is from lemmy.world

maybe try opening the link in Private Mode or Incognito

[–] [email protected] 8 points 19 hours ago* (last edited 19 hours ago) (1 children)

There's no objection here https://www.google.com/search?q=Lemmy+wouldn’t+really+takeoff+to+replace+Reddit+until+it’s+content+is+search+indexable

An example fix from over a year ago https://github.com/LemmyNet/lemmy-ui/issues/1418

[–] [email protected] 8 points 20 hours ago (5 children)

Like, not being able to search for specific issues, people, or any other topic already posted even within your own instance is my biggest issue with Lemmy not being a sufficient replacement.

The search page does allow all of this.

/search

You can filter by type (post, user, community, etc), Local/All/Subscribed, searching within a community, choosing a sort option or restricting to past year/month/week.... I think it's much better than Reddit's search.

[–] [email protected] 25 points 20 hours ago* (last edited 20 hours ago) (1 children)

I don't think this is true, Lemmy is already using rel="canonical" which should be telling Google what the real URL is, like here on programming.dev I see this in the page source

<link data-inferno-helmet="true" rel="canonical" href="https://lemmy.world/post/19493729">

which is why the Google results for this search don't show a million different instances mirroring it

https://www.google.com/search?q=Lemmy+wouldn't+really+takeoff+to+replace+Reddit+until+it's+content+is+search+indexable

https://www.semrush.com/blog/canonical-url-guide/

Here was the discussion about it where it was fixed last year https://github.com/LemmyNet/lemmy-ui/issues/1418

[–] [email protected] 2 points 3 days ago

The Duke was so good!

 

We’re back with another release. This time, we’re bringing you lots of improvements to the build tools and more fixes to the official scenarios. Our team member Tupaschoal has made an excellent write-up about it, which you can find here.

A list of the changes:

  • Feature: [#15750] Allow using different types of park entrance in one park.
  • Feature: [#20942] Allow removing all park fences from the Cheats window.
  • Feature: [#21675] Guests ignore price limit cheat.
  • Feature: [#22206] Add option to randomise train or vehicle colours.
  • Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.
  • Feature: [#22414] Finance graphs can be resized.
  • Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).
  • Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.
  • Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).
  • Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.
  • Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.
  • Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.
  • Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.
  • Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.
  • Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.
  • Fix: [#21123] Transparency options are not respected on startup.
  • Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park.
  • Fix: [#21908] Errors showing up when placing/moving track design previews.
  • Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.
  • Fix: [#22316] Potential crash when switching the drawing engine while the game is running.
  • Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).
  • Fix: [#22457] Potential crash opening the scenario select window.
  • Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.
  • Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.
  • Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.
  • Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
  • Fix: [#22625] Fix compilation with orignal ride ratings.
  • Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.
  • Fix: [#22671] Game default to hide supports on startup.
  • Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.

https://openrct2.io/blog/2024/09/openrct2-v0.4.14-released

[–] [email protected] 3 points 1 week ago

Consolidating is hard because I'm a bit of a hoarder so I can't stand to unsubscribe from any of them lol. I don't mind the duplicate posts so much. But maybe someone can suggest which of those communities can be skipped in favor of others.

[–] [email protected] 10 points 1 week ago (2 children)

There are so many communities for games (too many...) I'll try to stick with the most active ones that haven't been mentioned yet

[–] [email protected] 2 points 1 week ago

you might need this feature before it can be done easily https://github.com/LemmyNet/lemmy/issues/2987

 

I love Doom speedruns and this playlist is full of them! These were played August 8th to 11th. Unfortunately no Quake or Doom 3 lol.

 

It's a great feature while browsing All/Subscribed/Local, but some people (including me) seem to think this can be confusing/annoying while browsing a specific community directly.

https://github.com/LemmyNet/lemmy-ui/issues/2104

Any thoughts on this?

 

Which is your favorite part of the game? I always remember Benny's part the most.

I Have No Mouth And I Must Scream | Complete Gameplay Walkthrough - Full Game | No Commentary

 

New video from The Cellar [Taigen Moon]

In 1998, after FMV had already been buried, the last hero of the failed genre hit the shelves... and no one played. And those who did, didn't like it. This is Tender Loving Care, with John Hurt!

Family Friendly Edition of this video here: https://www.youtube.com/watch?v=cr09faqcU-w

(The original upload is age restricted, so I've created this new, family friendly version! Watch it with your kids!)

 

A 1 second improvement over the previous record by Connor Fitzgerald.

I finally put the theorised "grenadejump off the ogre" strat to the test, and it worked wonders. I did have some issues with the slope in the zombie room, so I decided to find a better alternative - a sliding grenadeboost off the zombie - that turned out to be quicker as well. I also found the last room to be slow in Connor's demo, and figured out quickly that you can bounce a grenade off the pillar, so when the main button gets hit the grenade explodes in front of the zombie just as the wall lowers. A bit rough in some spots, but unless new strats are found this is staying at 29.

Here's a Quake Speedruns Explained video about this record: https://www.youtube.com/watch?v=ekUscpJbIak "RIP My Last Golden-Age Quake Run..."

 

cross-posted from: https://lemmy.zip/post/20418581

 

cross-posted from: https://lemmy.zip/post/20418581

view more: next ›