A_Random_Idiot

joined 1 year ago
[–] [email protected] 1 points 3 hours ago

Projecting a bit with that whole "Acting superior" claim, aintcha.

[–] [email protected] 18 points 12 hours ago

In an effort to not show bias, we are giving incredible bias to Trump that no one else would get.

[–] [email protected] 15 points 12 hours ago

Seriously.

It sounds like a fucking nightmare. Imagine working on something for days and it refuses to work cause you accidentally capitalized 1 file name and dont notice it?

That sounds like the kind of shit they'd do in tech hell.

[–] [email protected] 5 points 14 hours ago

I wish my old angelfire site was still around..

[–] [email protected] 1 points 1 day ago (1 children)

You are trying to put the onus on end users, while also simultainously pursuing some weird guilt based appeal to emotion.

And still refuse to address the core issue, which is the lack of moderation and policing of content creating the essential need for adblockers in the first place.

Ad companies don't get create this toxic hellscape, then blame end users with wrung hands and empty "Won't someone thing of the poor content creators" appeals to emotion to try and handwave the responsibility away.

Why won't they think of the content creators? Why wont they do something to reduce the actual necessity for adblock in the interest of the poor, downtrodden content creators?

Especially in a world where far better alternatives (like merch and patreon type sites) exists to give them money, directly, without having to deal with advertising hellscapes.

[–] [email protected] 4 points 1 day ago

Modern Toy Story, but instead of cowboys, dinosaurs and spacemen, its Skabati toilet and all that other ridiculous shit.

[–] [email protected] 0 points 1 day ago* (last edited 1 day ago) (3 children)

I don't voluntarily consume malware, malicious software, or hate speech/propaganda.

Its just forced upon me when I don't protect myself.

Are you really happy with yourself, white knighting for the poor defenseless advertising companies? The ones who serve this shit, without policing or moderation? The lack of which is precisely why adblocking, the thing you are trying to blame users for with your disingenuous "You criticize society, yet you exist in society.. interesting" type argument, exists in the first place.

All the ad companies have to do to get rid of adblocking is police and moderate their content that they serve. Something they actively refuse to do.

And yet you don't have a single criticism for that. You have nothing but vigorous defense of it, and shifting of blame to the users, for it.

[–] [email protected] -1 points 1 day ago* (last edited 1 day ago) (5 children)

Your entire post is trying to frame end users for the responsibility of what the advertising companies have done (or more like failed to do) and caused as a result.

You're trying to hold a fork up and demand everyone acknowledge as a spade, and ridicule anyone who doesnt agree with a very dismissive attitude.

[–] [email protected] 0 points 1 day ago (1 children)

Roms arent adblocking.

[–] [email protected] 16 points 1 day ago* (last edited 1 day ago) (6 children)

You’re bypassing payment (in the form of watching ads)

By this argument going to the bathroom during a commercial break is piracy.

This isnt "someone being offended when accused of piracy"

This is " People getting upset when an idiot tries to blame end users, instead of holding the people who created the problem accountable"

Cause adblock isnt a user problem.

Its an ad service problem. They created a hostile environment where people had to run adblockers to protect themselves against unmoderated and unpoliced content and malicious/infected advertising.

If you have issues, blame the people who caused it, not the end users trying to protect themselves.

[–] [email protected] 0 points 1 day ago

you do realize that ads appear in more places than just youtube, right?

[–] [email protected] 1 points 1 day ago (1 children)

Yeah, the up/down system is what prompted lots of bots to get created in the first place. because it leads to super easy post manipulation.

Get rid of it and go back to how web forums used to be. No upvotes, No downvotes, no stickers, no coins, no awards. Just the content of your post and nothing more. So people have to actually think and reply, rather than joining the mindless mob and feeling like they did something.

 

But it'll probably be better known as the Mako Mk.2 by anyone who played Mass Effect 1, because holy shit its the Mako.

 

cross-posted from: https://lemmy.world/post/18456924

I spent 3 days trying to get FOLON to work following both the official website guide and every post I could find on the internet, and I finally said fuck it and played around with it myself and figured out how to get it running.

I'm posting here in case anyone else has had the same problems I did and don't have a solution. The first half is pretty much identical to their instructions

This does not use the FOLON Downgrader, Because I dont like the idea of signing into my steam account through someone elses program.

Also don't be in a steam beta. Use release steam

  • Run steam in console mode as per instructions here. On Linux just close steam and run "steam -console" in terminal
  • Download all the depot packs like they instruct.
  • Create a folder elsewhere and go to where the files downloaded and empty each folder into the created folder so you have a full build of the last version of Fallout 4 (Do not alter this directory further, unless you want to have to go through all that pita downloading again, so only copy files from here, do not move them from here)
  • Go find appmanifest_377160.acf in /steam/steamapps and make it read only
  • Go to your /steam/steamapps/common/Fallout4 folder and delete everything it, and copy the Fallout 4 you just downloaded into the folder.
  • Launch fallout once, i dont know how far you have to go, i typically go to character creation, to make sure the game creates all the necessary files
  • Go to GOG and download the Fallout London files. should be 10 files, one being an .exe and the rest being bin files
  • This is where we diverge. Run protontricks, If you don't have it installed, then read install instructions here, and select Fallout 4
  • Ignore any missing file arch 65 errors, keep clicking okay until the "What do you want to do" window pops up
  • Click install application, Ok
  • In this next window, click cancel
  • In this window, select Run an Arbitrary Executable (.exe/.msi/.msu) and click okay.
  • In the file explorer that pops up, navigate to your FOLON installer (at the time of this posts edit it is ~~setup_fallout_london_2.31_revision2_(64bit)(75054)~~ setup_fallout_london_v1.01_iv2.31r3(64bit)_(75422).exe) and run it
  • Select your desktop as the destination (Don't select your Fallout 4 folder, It'll just install FOLON into a Fallen London subfolder)
  • one the install is done and over, select every file in that folder and copy (don't move, copy, You want to save this folder as well in case something screws up so you don't have to through the install steps again) the Data and src folders (this is just f4se source code folder, but it'd go in /Fallout if you installed f4se manually anyway) and all loose files beneath it to your fallout 4 folder, and tell your file manager to merge folders and overwrite files.
  • Move the files in _Appdata to ~Steam/steamapps/compatdata/377160/pfx/drive_c/users/steamuser/AppData/Local/Fallout4/, overwriting what is there
  • Move files in _Config to ~/Steam/steamapps/compatdata/377160/pfx/drive_c/users/steamuser/My Documents/My Games/Fallout4/, overwriting whats there.

You should be able to launch Fallout 4 now, and have it load directly into Fallout london, and thanks to making appmanifest read only, steam will never update the game and bork your mod.

Now there are still lots of bugs in FOLON, like the train crash outside the starter area, which most people fix by installing the Buffout mod, but thats beyond the scope of this post

If any of you out there had woes getting FOLON to work like I did I really hope this helps

Edit- About 30 minutes ago, as of this edit, a patch was released to address many problems with FOLON. None of the techniques I've listed here for installing the main mod works with the patch. I am continuing to experiment and if I can figure it out I will edit this post again or make a replied post.

 

I spent 3 days trying to get FOLON to work following both the official website guide and every post I could find on the internet, and I finally said fuck it and played around with it myself and figured out how to get it running.

I'm posting here in case anyone else has had the same problems I did and don't have a solution. The first half is pretty much identical to their instructions

This does not use the FOLON Downgrader, Because I dont like the idea of signing into my steam account through someone elses program.

Also don't be in a steam beta. Use release steam

  • Run steam in console mode as per instructions here. On Linux just close steam and run "steam -console" in terminal
  • Download all the depot packs like they instruct.
  • Create a folder elsewhere and go to where the files downloaded and empty each folder into the created folder so you have a full build of the last version of Fallout 4 (Do not alter this directory further, unless you want to have to go through all that pita downloading again, so only copy files from here, do not move them from here)
  • Go find appmanifest_377160.acf in /steam/steamapps and make it read only
  • Go to your /steam/steamapps/common/Fallout4 folder and delete everything it, and copy the Fallout 4 you just downloaded into the folder.
  • Launch fallout once, i dont know how far you have to go, i typically go to character creation, to make sure the game creates all the necessary files
  • Go to GOG and download the Fallout London files. should be 10 files, one being an .exe and the rest being bin files
  • This is where we diverge. Run protontricks, If you don't have it installed, then read install instructions here and select Fallout 4
  • Ignore any missing file arch 65 errors, keep clicking okay until the "What do you want to do" window pops up
  • Click install application, Ok
  • In this next window, click cancel
  • In this window, select Run an Arbitrary Executable (.exe/.msi/.msu) and click okay.
  • In the file explorer that pops up, navigate to your FOLON installer (at the time of this posts edit it is ~~setup_fallout_london_2.31_revision2_(64bit)(75054)~~ setup_fallout_london_v1.01_iv2.31r3(64bit)_(75422).exe) and run it
  • Select your desktop as the destination (Don't select your Fallout 4 folder, It'll just install FOLON into a Fallen London subfolder)
  • one the install is done and over, select every file in that folder and copy (don't move, copy, You want to save this folder as well in case something screws up so you don't have to through the install steps again) the Data and src folders (this is just f4se source code folder, but it'd go in /Fallout if you installed f4se manually anyway) and all loose files beneath it to your fallout 4 folder, and tell your file manager to merge folders and overwrite files.
  • Move the files in _Appdata to ~Steam/steamapps/compatdata/377160/pfx/drive_c/users/steamuser/AppData/Local/Fallout4/, overwriting what is there
  • Move/Fallout4/ files in _Config to ~/Steam/steamapps/compatdata/377160/pfx/drive_c/users/steamuser/My Documents/My Games, overwriting whats there.

You should be able to launch Fallout 4 now, and have it load directly into Fallout london, and thanks to making appmanifest read only, steam will never update the game and bork your mod.

Now there are still lots of bugs in FOLON, like the train crash outside the starter area, which most people fix by installing the Buffout mod, but thats beyond the scope of this post

If any of you out there had woes getting FOLON to work like I did I really hope this helps

Edit- About 30 minutes ago, as of this edit, a patch was released to address many problems with FOLON. None of the techniques I've listed here for installing the main mod works with the patch. I am continuing to experiment and if I can figure it out I will edit this post again or make a replied post.

Edit 2-

Okay, I could not find a way to get the patcher to work to patch the game

But the base install files are also updated to the same version as the patch, so just redownload the executable and the bin files from gog and follow the steps in the original guide

 

""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

 

As far as I know, the big damage from Nuclear Weapons planetside is the massive blastwave that can pretty much scour the earth, with radiation and thermal damage bringing up the rear.

But in space there is no atmosphere to create a huge concussive and scouring blast wave, which means a nuclear weapon would have to rely on its all-directional thermal and radiation to do damage.. but is that enough to actually be usful as a weapon in space, considering ships in space would be designed to handle radiation and extreme thermals due to the lack of any insulative atmosphere?

I know a lot of this might be supposition based on imaginary future tech and assumptions made about materials science and starship creation, but surely at least some rough guess could be made with regards to a thernonuclear detonation without the focusing effects of an atmosphere?

 

I set up Steam Link on my raspberry pi to try and do some couch gaming over the holiday.. but its no bueno. I am on a 5600x/6700xt with wayland on linux, and steam is up to date.

I get a black screen with a mouse cursor.

I try launching steam with the -pipewire command as i've read elsewhere, and I can see big picture mode, but its horribly slow.. But the weird thing is, its only steam/games thats slow. The mouse runs in real time without lag, and any sounds run in real time without lag or hiccup. But the video is like 1 frame per minute, so I can push left on the d-pad and have to sit and wait forever for the selection on the TV to move (even though its moved over immediately on the desktop).

Games are the same issue. Game runs fine on the desktop, audio runs fine on the streamed TV, but the video is just like..slide show.

I've tried running it at the lowest possible image quality settings. at low bandwidth, at high bandwidth, at the max the network test suggested, tried turning all the settings like hardware video encoding and stuff off and on. Nothing makes a difference.

Is steam link just completely screwed or am I being an idiot and doing something wrong?

 
 

I am trying to get Outer Worlds: Spacers Choice edition working, but it has horrible texture flickering, regardless of the proton version of in game graphic settings.

And I dont mean like, color strobing or anything, World Textures and NPCs both flicker rapidly in and out of existence, to the point you can see through them to whats behind them. I have never had an issue with flickering lights or anything before, but its so intense its even causing me nausea to look at it.

I have tried many combinations of in game graphic settings from low to ultra, with no effect whatsoever.

I have also tried several different versions of proton ( Experimental, 7.0-6, 8.0-2 and various versions of GE Proton from 7-20 to 8-6 ) None of which has altered the behavior in any way.

I'm on Ubuntu 22.04, Using Wayland, and my MESA drivers are up to date. I have a RX580 and a 5600x CPU, with 16g of ram. Edit: I am also on kernal 6.3, not an older one.

Any help would be greatly appreciated, Thank you.

edit

Changed video cards from a rx480 to a 6700xt and it worked fine. game must have had some issue with Polaris.

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