this post was submitted on 30 Aug 2024
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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: [email protected])

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

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[–] [email protected] 51 points 2 weeks ago (1 children)

I've been in the closed beta since February and I can vouch for this game being awesome. It's been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.

To the dev, your game has motivated me to learn flutter/dart. I've been working with it for four months now and I'm getting close to finishing my first app, so thank you for the inspiration!

[–] [email protected] 19 points 2 weeks ago

Woah, thank you so much ❤️

Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people's lives. Keep it up, and thank you again!

[–] [email protected] 19 points 2 weeks ago (1 children)

This is super cool! I'm in a position right now where I have to walk my dog a few times a day. I'd love to chip in, but I just don't have anything to spare right now. I'm gonna sign up for the beta and cross my fingers. Thank you for making this

[–] [email protected] 15 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

Thank you! We're accepting people who've applied to the Closed Beta throughout the wave, so there's a good chance you'll gain access! The wave ends on October 6th.

We've got a lot of pictures of happy doggos on the Discord :D I have cats that I walk sometimes, but they're not as effective from XP gain perspective.

Edit: and just to clarify here, access gained during any point of Closed Beta stays until Open Beta when everyone can start playing it. Open Beta is planned for next year.

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[–] [email protected] 18 points 2 weeks ago (3 children)

Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.

This looks like something fun, motivating, and really well made.

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[–] [email protected] 15 points 2 weeks ago (1 children)

I've been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don't really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.

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[–] [email protected] 14 points 2 weeks ago (1 children)

Last time I applied, it took like 6 months for my beta app to be accepted. That's fine but I had ran a marathon like the week before, and did all my marathon training during that time. Was big sad. Anyways best of luck with the next round!

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[–] [email protected] 13 points 2 weeks ago (2 children)

It would be neat if it could pull step count logs from fitness devices and watches so it didn't even necessarily need to be running while you're doing your walk.

[–] [email protected] 11 points 2 weeks ago (1 children)

I think it uses the step counter service on your phone. It does not need to be running in the background.

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[–] [email protected] 13 points 2 weeks ago (6 children)

One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone's ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it's constantly running. How does it manage power draw?

I love the concept. Thanks for sharing!

[–] [email protected] 12 points 2 weeks ago

Battery drain is almost nothing. The game doesn't need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn't add battery consumption in that sense either.

For me when I just checked, it's used less than 0.3% today which is less than most other apps I have installed. I've tried my best to keep this as low as possible, and we'll probably be optimizing this even further in the future if necessary.

[–] [email protected] 10 points 2 weeks ago

Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.

[–] [email protected] 6 points 2 weeks ago

Just checked ok my android (stock android running on an old One Plus Nord) and it's about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it's so tiny i never even noticed it.

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[–] [email protected] 13 points 2 weeks ago (1 children)

I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.

[–] [email protected] 11 points 2 weeks ago (1 children)

Thank you! After the next update (Quality of Life) I'm moving to work on combat system. It'll be a longer development process, so before the next update I'm also polishing our development tools so the other members of the team can create content updates with ease while I'm busy with combat. We're aiming to avoid having lengthier periods of time without fresh stuff.

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[–] [email protected] 11 points 2 weeks ago (2 children)

Mildly interested. Concerned about monetization. I don't do subscriptions or microtransactions, and "pay once and you're good" is pretty rare, probably in part because there's ongoing costs to running a server and in part because lol most people will charge as much as possible. But that's why the only MMO I play is guild wars 2. You buy the game and you're good. They sell expansions every couple of years.

Also you should mention lemmy on your site where you mention discord and reddit.

[–] [email protected] 7 points 2 weeks ago (11 children)

We don't have an official community here (at least, not yet). And I'm quite hesitant to add one, as we already have our hands full with Discord, Reddit and WalkScape Portal communities.

When it comes to monetisation, the model we've planned is what seems both the fairest and most sustainable when compared to any other alternative, which is why I chose it as our plan. You can either buy it once to gain access to the offline "ironman" mode, or pay an affordable monthly subscription to play the online mode - both of which will be free to try out, so you'll know if it's worth your money before paying anything.

Going with single purchases only isn't as sustainable for an online game. It's much harder to keep it supported and expanding it long-term (and pay for servers) if we're relying on single purchases, and it would tie us into needing to plan expansions that bring extra revenue to keep things running. By having an affordible subscription, we can keep content coming rapidly without needing to consider what kind of expansion pack and price tag do we need to put these new features behind, which I feel is much better from both game design and player perspective.

Microtransactions and ads are something I've clearly stated we'll never be doing, as those also compromise game design and are predatory or come with privacy concerns.

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[–] [email protected] 11 points 2 weeks ago (1 children)

I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?

Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.

Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.

So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.

[–] [email protected] 12 points 2 weeks ago (4 children)

We already have an anti-cheat in the game and it's being developed further, although not exactly a priority at this point of Closed Beta. But it's shown great promise of detecting cheating. In can't disclose how it's working, as that would make circumventing it easier.

There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don't have service. Also, the offline game mode will not require service at all, so it's possible to manage it even while hiking. In addition to the current activities, we also have special "Adventures" planned that can take tens of thousands of steps without needing to open the game.

Combat system also will pretty much work as "piling up the rewards" in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you've got a lot of points saved up.

Thank you for the feedback!

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[–] [email protected] 10 points 2 weeks ago (1 children)

I'm whole-heartedly impressed with what you are presenting here. I wish I'd seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you're describing in your blog posty on your website.

I have already set up an account and written an application. Hopefully I'll have the chance to try this out. :)

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[–] [email protected] 10 points 2 weeks ago

As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn't require me to touch my phone all the time is my favorite thing.

The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you're getting hounded by people about this non-stop.

[–] [email protected] 10 points 2 weeks ago

Just signed up for the beta. I also have adhd and I was overweight for the majority of my life, and then in 2018-early2020, I went from 300ish to 160ish, and I felt great. Then the pandemic hit and I could no longer go on walks and runs and then I got depressed and then injured my leg permanently and now I'm back up to 235 and I fucking hate it but I can't seem to get the will to walk again. So this game sounds like it would be really fun.

[–] [email protected] 9 points 2 weeks ago (1 children)

I remember seeing this when I still used reddit, but forgot about it since then. Thanks for posting on Lemmy too! Signed up for the Beta

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[–] [email protected] 8 points 2 weeks ago (1 children)

Buying Gf

Free armour trimming!!

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[–] [email protected] 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Put in my application for the beta last night, and grabbed Walker Patreon today :-)

I really love the vibes of this project, as someone who loves walking and needs to walk more, and someone who struggles with ADHD, and I've always loved RuneScape, this project calls to me haha.

I feel like my character was getting more exercise than me back then, I remember I used to spend a lot of time at the guild coal mine (with those bats), so much time that this is seared into my memory....

Welcome to RuneScape.

You swing your pick at the rock.

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[–] [email protected] 8 points 2 weeks ago (5 children)

I love this and I haven't even used it yet! 😅

A few things:

  • I love the idea of paying one-time to play offline, but it's not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I'd definitely like more of my money to go to you, rather than a play store fee.

    Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it's nice to have an APK download too 😊)

  • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

I'd 100% sign up for the beta right now, but since my GrapheneOS phone doesn't have the ability to use the Play Store beta features, I'll hold off on that so I don't take someone's spot :)

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[–] [email protected] 7 points 2 weeks ago (1 children)

I just signed up! This looks great!

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[–] [email protected] 7 points 2 weeks ago (7 children)

The game looks great! I really like that you don't rely on GPS, because of privacy.

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[–] [email protected] 7 points 2 weeks ago (1 children)

Tossed $6 your way on Buy Me A Coffee yesterday!

Excited to get into the beta

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[–] [email protected] 7 points 2 weeks ago (3 children)

I signed up after seeing your last post. I made it into the last wave of invites and have been playing since last week. This game is really cool and I don't think there is anything else like it.

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[–] [email protected] 7 points 2 weeks ago

Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I'm not used to that with new apps

[–] [email protected] 6 points 2 weeks ago (1 children)

This seems super fun! I'd definitely check it out

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[–] [email protected] 6 points 2 weeks ago (1 children)

So I've made an account, but clicking the verification link just takes me to the home page, where upon trying to log in I get the error message about my email not being verified. Is that account cooked? Do I need to sign up with another email? Is there a way to get a new verification link?

[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Hey! This happens to few users, and not sure why exactly. We're working to fix it next week. For the time being, please send an email to [email protected] with the details of what email you signed up with, and I'll be able to verify your account manually.

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[–] [email protected] 6 points 2 weeks ago (1 children)

I'm loving it! I love how the steps for each activity is fair and that we can bank steps up to 8k so they don't go unused!

[–] [email protected] 6 points 2 weeks ago

The bank also grows based on your character level! Mine is now 22k steps, more info here: WalkScape Walkthrough - Saved Steps

Thank you so much! ❤️

[–] [email protected] 6 points 2 weeks ago (1 children)

RS fitness 💪

Wonder if there’s a way to optimize the original video so that it shows it higher resolution without much of a larger file size? Screen recording here

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[–] [email protected] 6 points 2 weeks ago (1 children)

Been using this since the start of the year i think and it's been really fun! Just the right amount of activity needed, for me atleast! Thanks a lot for the awesome game, and i can't wait for more updates!

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[–] [email protected] 6 points 2 weeks ago (1 children)

I've been doing Walkscape for about a month and it's really fun!

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