this post was submitted on 27 Jul 2024
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[–] [email protected] 30 points 1 month ago* (last edited 1 month ago) (2 children)

For it to "even out" they'd only have to increase your reach ~50%.

They do way more than that. And they give you an inherent legitimacy that putting it on your own site doesn't. It's not just handling refunds; it's the certainty as an end user that you'll get one hassle free.

Without Steam (or another retailer with similar traits), selling an indie game would be closer to a pipe dream than really hard. In almost all cases (and this seems to apply even to AAA publishers as most of them come back), the 30% they're taking is money you wouldn't have without them.

[–] [email protected] 14 points 1 month ago

I think there are a lot of people who weren't around for, or don't remember, how buying digital titles was before Steam got quite so popular.

It was pretty rare, and the overwhelming majority of indie games were released for free. There just wasn't many good ways to get the word out, and most ways of taking payment were costly enough to set up that it was rarely worth trying to get some meager amount of pay if you were just a one man show with no external financial backing.