this post was submitted on 30 Mar 2024
763 points (97.9% liked)

Games

31804 readers
1526 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 52 points 5 months ago* (last edited 5 months ago) (2 children)

Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

[–] [email protected] 11 points 5 months ago

Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I'd win one fairly easily, then I'd lose to the next guy. Then I'd use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).

[–] [email protected] 1 points 5 months ago

Also true of timed arcade games like Gauntlet. Unless you were very good, you'd have to keep putting quarters in when the time ran out.