this post was submitted on 12 Jan 2024
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Honestly, a bit surprised by this. It wasn't even on Steam. Hopefully switching to an open source SDK will get this back up.

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[–] [email protected] 7 points 8 months ago (2 children)

Why do grown adults keep using IP copyrighted by big companies? Unofficial ports, unofficial remakes, unofficial sequels, etc. get taken down all the time and yet constantly the creators think "no, my project is special. It'll be spared that fate" and almost every time they're wrong.

A Portal-like game without using Portal assets and Valve had no leg to stand on...

[–] [email protected] 19 points 8 months ago (1 children)

A Portal-like game without using Portal assets and Valve had no leg to stand on...

This wasn't taken down because it was based on Portal. It has nothing to do with Portal or Valve, really. It was taken down becuase it uses the official N64 SDK, which is still for some reason considered "confidential." Valve said to take it down either under duress from Nintendo, or because Valve expected to be under duress from Nintendo and didn't want to be. If it had used the libdragon API library instead of Nintendo's official one, then this wouldn't have happened and Nintendo would have been told to bite rocks.

[–] [email protected] 5 points 8 months ago (1 children)

It started out as a fun project by just a normal guy.

It is literally not possible to make a game like this any other way.

I would bet the concept goes underground and continues tho.

[–] [email protected] 1 points 8 months ago

He uses Valve IP, therefore Valve was even the position to make any demands in the first place.

Valve cannot just go through the homebrew community and demand takedowns of random games. They could in this case solely because they own the assets. How is this so hard to understand that I have to repeat myself over and over again?