Leminal Space

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What is Lemmy?

Leminal Space is an instance of the social link aggregation and discussion platform Lemmy. It is completely free and open, and not controlled by any company. This means that there is no advertising, tracking, or secret algorithms. Content is organised into communities, so it is easy to subscribe to topics that you are interested in, and ignore others. Voting is used to bring the most interesting items to the top.

Hint: If you can't find the community you'd like to join in the All Communities section, try searching for it on Lemmyverse or the Feddit.de community browser, then copy and paste the community link in the Search box.

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Code of Conduct

  1. Bigotry will not be tolerated. This includes racism, sexism, ableism, homophobia or transphobia. Please also familiarise yourself with the Lemmy Code of Conduct.
  2. While this is tacitly covered by rule #1, for the sake of clarity: fascist or alt-right discourse is not welcome here.
  3. Be respectful.
  4. No pornography.
  5. No ads or spam.

Status

Uptime

Alternative Interfaces: Alexandrite status mlmym status Tesseract status

founded 1 year ago
ADMINS
1
 
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy ๐Ÿ˜… Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

2
39
Implemented automatic door opening (files.mastodon.social)
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 
 

In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy ๐Ÿ˜… Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

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